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**Curriculum Research**

__Lead:__** Rob Schoenstedt
 * __Team Members:__** Rob Schoenstadt, Craig M Morse DC, Natalie Brown, Stuart Hemmings
 * __Research Topic:__ How others are using Advanced Technology in Curriculum

Rob & Craig-present,Natalie-Unable to attend,Stuart- Unknown __Craig Met with **Larry Sorensen** 3:00 pm Wednesday 11-4-09 at Larry's office.__ Rob & Craig- Present __**Group Meeting #3 6:00 pm Wednesday 11-4-09 at Potbelly's (847)-692-2688**__ Rob & Craig -Present
 * __Group Meeting #1 6:00 pm Wednesday 10-28-09 at Craig's Office (847)-692-2688__**
 * __Group Meeting #2 5:00 pm Wednesday 11-4-09 with Caroline at her Classroom__**

__**Research Questions**__ 1. Other than computers and smart boards, what technology is being utilized and or taught in the classroom? For example; robotics, digital photography, digital video, digital editing. 2. How is technology being utilizedfor all curriculum areas (science, art, language, ect.). 3. Are art classes teaching graphic design, animation, or similar programs. 4. Is MS Excel or similar program part of any mathmatic curriculum. 5. Are there elective classes specifically specifically for learning what we would call advanced technology in middle school? High school?

D64 Expert Resources: Caroline Schaab, Larry Sorensen** Dan Walsh** (Principal at Franklin) suggested:
 * __Information Sources__
 * Other Possible Sources
 * Bill Casey** (PE Teacher) wcasey@D64.org Natalie to setup interview
 * Andrea Hetzke** (LRC Director) ahetzke@D64.org Stuart/Craig to setup interview
 * Kate Hall** (Park Ridge Public Library) Khall@PRPL.org
 * Judith Satkiewicz**, Director of Technology at Maine East
 * Andrea Yablong**, Technology Integration Specialist at Maine East
 * Henry Thiele**, Director of Technology for Maine Township HS Dist. 207

-Written Technology Curriculum Standards by Grade [|http://orion.it.luc.edu/~mmart13/graduate/content/561curriculum.htm] [] -Digital Games, Social Networking, and Simulations and How Teachers can Leverage Them (an Education Arcade Paper) - Discusses how Gaming, Social Networking and Simulations can be good approaches to teach Teaming, problem solving, etc. in a safe environment
 * __Summary of Findings__**

-Extracurricular Programs- Engineering, Biomedical Science, Educational Website Developement www.pltw.org -http://www.iteaconnect.org/EbD/ebd.htm -[] -Technology Applications TEKS (Texas Essential Knowledge and Skills) Framework: Consists of three spheres that students manage through: Acquisition of Information, Manipulation of Data, and Communication/Publishing. Those three spheres are joined via a Foundation (1. Knowledge of hardware/software, 2. Use correct data input skills, 3. Comply with the laws and policies). -Integrating Technology in the Classroom - Other Technology Tools ([]) -www.iste.org: Teaching. Learning, and the Curriculum - subparts that make up a Technology Curriculum ([]) -Using Technology in the Early Childhood Classrom - Discussion of what overall approaches work and which do not ([]) -Curriculum-Framing Questions - Provides a structure for organizing questioning throughout projects and promote thinking at all levels ([]) -Teach Digital: Curriculum by Wes Fryer - List of digitial Curriculum resources ([]) -Integrating the Internet - Problems to Consider (http://712educators.about.com/cs/technology/a/integratetech_2.htm?p=1) -What Every Teacher Should Know About Technology - six essential technology-related skills every good teacher should possess -- or acquire ([]) -Free Technology Tools and How to Apply them in a Classrom Presentation ([])

Presentation two page paper 11-11-09 5-9:00pm Field School
 * __Implications for Specific Action Within the District:__**

2-PAGE REFERENCE DOCUMENT: